North America Location-based Entertainment Market Trends, Size, Segment and Growth by Forecast to 2030
The North American location-based entertainment (LBE) market is projected to expand significantly, from US$581.20 million in 2022 to US$1,137.55 million by 2028, demonstrating a CAGR of 11.8%. A key driver of this growth is the increasing popularity of 360-degree VR-based games.
Impact of 360-Degree VR Technology
The development of 360-degree virtual reality (VR)
technology is a major contributor to the LBE market's expansion. This
technology offers viewers a complete 360-degree view of projected content,
creating thrilling and immersive experiences that are boosting industry growth.
This trend is leading major market players to collaborate with technology
providers to advance LBE technology. For instance, in September 2019,
TacHammer, StrikerVR, Inc., and Nanoport Technology Inc. partnered on the
Linear Magnetic Ram (LMR) haptic technology. This collaboration led to Striker
VR launching the Arena Infinity LITE VR peripheral, designed to deliver
realistic tactile experiences for LBE and VR.
Growth in VR Gaming Hardware
The hardware sector has seen the most significant
growth within the VR gaming market, encompassing VR gaming headsets and other
gaming-specific products. The VR gaming market is expected to see dynamic
shifts due to the presence of both smaller startups and major hardware manufacturers
like Oculus VR, Sony, Samsung, and Google. Competition among these
players will be intense, focusing on the style and cost of VR gadgets.
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The rising popularity of 360-degree content, coupled with
increased adoption, implementation, and acceptance of this technology, is
anticipated to reduce the prices of VR hardware components such as
joysticks and VR headsets. As a highly sought-after major gaming platform,
location-based VR technology is predicted to enhance the appeal of 360-degree
video. These factors are expected to fuel the growth of the North America
location-based entertainment market in the coming years.
The North America location-based entertainment (LBE)
market, encompassing the US, Canada, and Mexico, is poised for significant
growth. The region boasts over 400 theme parks, with California's Disneyland
being a long-standing and prominent example of LBE.
Several factors are contributing to this expansion:
New Initiatives and Partnerships
- Warner
Bros. Discovery announced the "Wizarding World Festival," a
three-day event set to debut in the US in 2023. This initiative is a
collaboration with Superfly X and live-entertainment platform Fever.
- In
May 2022, Mattel and Epic Resort Destinations revealed plans for
the Mattel Adventure Park in Glendale, Arizona, opening in 2023.
This flagship entertainment site will feature popular brands like Barbie
(including the "Barbie Flying Theater") and Hot Wheels.
Government Support and Tourism Growth
Increased tourist numbers in North America are prompting
governmental support for LBE. The US government, for instance, aids the
LBE and themed tourist attractions sectors by facilitating the export of
machinery, products, and architectural/engineering services for amusement
parks. This support extends to various service models, including public and
private experience-driven activities and franchises.
Presence of Key Industry Players
The region's robust presence of theme parks, film studios,
and amusement parks presents substantial growth opportunities for companies.
- Betson
Enterprises, a US-based company, provides LBE solutions for amusement
parks and arcade studios.
- Lionsgate,
a Canadian-American entertainment company, actively hosts new
location-based experiences.
- Eon
Reality has established its Realidad Zero virtual reality center in
Mexico.
With numerous entertainment providers actively investing and
expanding, the North American LBE market is primed for continued development.
North America Location-Based Entertainment Market Segmentation
The North America location-based entertainment market is
segmented by component, technology, end-use, and country.
- By
Component: The market is divided into hardware and software. In 2022,
the hardware segment accounted for the larger share of the market.
- By
Technology: The market is categorized into 2-dimensional and
3-dimensional technologies. The 3-dimensional segment led the market in
2022.
- By
End-Use: The market includes amusement parks, arcade studios, and film
studios. Among these, amusement parks held the largest market share in
2022.
- By
Country: The regional analysis covers the US, Canada, and Mexico. The
US emerged as the dominant market in 2022.
Key Players: Prominent companies in the North America
location-based entertainment market include BidOnGames Studio, Dimension,
HQSoftware, IMAX Corporation, Neurogaming Ltd, SpringboardVR, Samsung
Electronics Co., Ltd., Vicon Motion Systems Ltd, and VRstudios, Inc.
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Author’s Bio
Akshay
Senior Market Research Expert at Business Market Insights
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